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Schedule 2019

Time
Topic
Time
11:00 - 12:00
Girls stream girls (LT)

Moderator: Agnė Juškėnaitė

Time
13:00 - 15:00
Cosplay contest

Contestants will be able to compete in two categories – SOLO and GROUP. The best cosplayers selected by the competent jury will be awarded prizes.

Host: Andrei Tuch

Judges: DAT Germia,  MEG Cosplay, Monono Creative Arts

Time
15:00 - 15:30
Discussion about everything from esports to a real gamer lifestyle (LT)

He is professional esports organizations Team Atlantis CEO aka streamer Ivan!

Moderator: Agnė Juškėnaitė

Time
16:00 - 16:30
Cosplay contest awards

Host: Andrei Tuch

Judges: DAT Germia,  MEG Cosplay, Monono Creative Arts

Time
17:00 - 19:00
Baltic Sea Games Award

GameOn hosts the first ever Baltic Sea Games Award, organized by the European Interreg Project “Baltic Game Industry“. A jury of industry experts has chosen winners in four categories who will be awarded on stage and receive the chance to pitch in front of investors and publishers.

Time
23:00 - 06:00
Palm disco: Dollkraut @Kablys + Club

Free admittance with GameOn wristbands

More info: https://www.facebook.com/events/1458421904339863/

Time
Topic
Time
10:30
Opening

Host: Justinas Jankevičius

Time
11:00 - 13:30
Red Bull M.E.O. Hearthstone Lithuania finals

4 best Lithuanian Hearthstone players s8ris, CombatPanda, mayhem and Tomas will fight for the victory and a chance to represent Lithuania in the international championship.

Casters: Pavel „Sponsorius“ Timofejev ir Aivaras „EmptyJar“ Paliulis

  Twitch

Time
15:00 - 20:00
Baltic Masters CS:GO Season 3 Grand final

Top Counter-Strike: Global Offensive in the Baltics 1337HUANIA (LT) and WORTEX (EE) will fight for the victory in Bo5 series.

Casters: Daniel “CmodeDaniel” McHugh and Joshua “DOWSEY” Dowse

  Twitch

Time
23:00 - 06:00
Palm disco: Dollkraut @Kablys + Club

Free admittance with GameOn wristbands

More info: https://www.facebook.com/events/1458421904339863/

Time
Topic
Time
10:30 - 10:45
Intro
Time
11:10 - 11:55
Music Scores in the Trine -series

Ari Pulkkinen will shed light how music in the Trine -series was designed and composed and how the Trine soundtracks have evolved trough 10 years of development.

Time
11:55 - 12:40
G2 Esports and my personal career and success story

Get an insight into the daily life of a Head of Team Operations in one of the most successful esports clubs in the world – G2 Esports. Danny Engels has made his way from a niche in esports up to spearheading team operations amongst legendary lineups such as the League of Legends superstars from Europe, but also working closely with powerhouses like Red Bull Racing.

Time
12:40 - 13:05
Korean esports and its history

How esports started in Korea, its development and current state compared to Europe.

Time
13:05 - 13:30
Warm Up your Brain for the Impossible

Tips and Tricks for creatives to switch multiple hats, deal with depression and anxiety as well as keeping a sane mind in the creative industry.

Time
13:40 - 14:05
Minecraft will invade schools

Implementing Minecraft: education edition into the schools in a new way. Joining the best of Gaming and Education to change the “old-school” schools. We Fundraised $50 000 for Minecraft education projects and won 1st place in a Social Business competition to develop our MEE based EdTech startup.

Time
14:05 - 14:50
Real Sim Life - Our World Understood as a Game

Through taking game design and interaction design as a tool for understanding our agency, rewards and challenges in every day life I take a game design perspective analysing the (general) roles we play in our contemporary societies as if it were a AAA/Indie RPG or a Nordic Larp: What world design are we exposed to? Which factions, which campaigns can we choose? What conditions, equipment, tokens and degrees of freedom are we given? What game mechanics, rules or adversaries do we face? How can we influence the narrative, goals or ending?

Time
14:50 - 15:35
Using games to reach across cultures with challenging topics - The experience of My Child Lebensborn

Games are a cultural force that can reach across the world and move people in new ways. The documentary game My Child Lebensborn tackles the topic of Children Born of War in Norway after WW2. Although the game sets you as a Norwegian single parent in 1951, the game has achieved success in countries such as China, Japan and Brazil.

During her talk, Catharina will be sharing her experiences and takeaways from working with this BAFTA-award winning game, and talk about how the game has been received across cultures.

Time
15:35 - 16:00
Games as the Driver of Change and Innovation in Our Society

At the centre of digital entertainment industry, video games constantly engender new business models, create innovative content and germinate unique services that are driving groundbreaking technological discoveries leading the way for many other sectors. The first truly integrated digital ecosystem of the entertainment industry, the games sector, is positioned ideally to be the focal point of the rising Digital Era.

Time
16:00 - 16:45
Improving the Public Perception of Games and Game Creators

Following her 5 years serving as Executive Director of the International Game Developers Association, and being an active industry advocate since that time, Kate Edwards has gained a unique perspective on global attitudes towards games and game developers. Despite being a massive economic and cultural force, games still struggle to gain respect as a creative art form and as leaders in evolving entertainment. Game creators have lost control of the public narrative of their profession and it’s up to us to be our own best advocates. Kate will illustrate the path for how each of us can become better advocates for games and actively contribute to changing the perception of our industry both internally and externally.

Time
23:00 - 06:00
Palm disco: Dollkraut @Kablys + Club

Free admittance with GameOn wristbands

More info: https://www.facebook.com/events/1458421904339863/

Time
Topic
Time
10:00 - 18:00
Area is open for meetings

The B2B area, connected to the conference stages in hall 5 is the place reserved for business meetings. Schedule your meetings through our partner MeetToMatch ahead of the event and find your reserved table for convenient matchmaking.

Time
Topic
Time
10:30 - 10:45
Intro
Time
10:45 - 11:10
How to Think PR and How it Has Changed Over the Years!

How to think your strategy, to spot the opportunities. Find the angles for your PR campaign and how to take it into action. And lastly, how all this has changed over the years!

Time
11:10 - 11:55
You Can't Spell "Marketing" Without "Design"

Most developers think of marketing as an entity completely separated from development, however I believe that you can have the idea of marketing in the back of your mind as you develop your game, as well as make design decisions that will lead to a better chance of your game standing out in the never-ending wave of games released constantly. From in-game GIF recording systems to horse genitalia shrinking in cold weathers acting as a great marketing tool, this talk will go through several examples of “Designing with Marketing in Mind!”.

Time
11:55 - 12:40
A Deep Dive into Idle Games

Kolibri Games Dives into what makes Idle Games work, and Kolibri’s process for success in developing them.

Time
12:40 - 13:45
Lunch Break
Time
13:45 - 14:30
Balancing your Creative Vision with a successful launch

As an independent developer with a strong creative idea, there are so many pitfalls that can cause your game to falter or fail that it often feels like a minefield. This talk will identify some of the common dangers and help to mitigate or avoid them. John will discuss some of the commercial considerations for a successful game launch and a collaborating well with a publishing partner. He will make some suggestions for how to maintain your creative vision but being able to successfully launch your game, or in some cases adapting your creative vision to maximise the commercial success of your game.

Time
14:30 - 15:15
Building IPs that last: what game developers are missing

Many game developers are unaware that building an IP is the core of their business. For most successful game studios, the IP is more than half the value of the company. How does this happen? How do you prepare for it? And how do you avoid missing out?

Christian Fonnesbech will share the creative and business-related foundations of building long-term brands and IPs.

Time
15:15 - 16:15
BGI Panel - "Game Investment 101"

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Time
23:00 - 06:00
Palm disco: Dollkraut @Kablys + Club

Free admittance with GameOn wristbands

More info: https://www.facebook.com/events/1458421904339863/

Time
Topic
Stand
Time
11:00 - 12:30
Mom, I wanna be a fulltime streamer (LT)

Lithuanian streamers will share some advice and stories about becoming a full-time streamer.

Moderator: Agnė Juškėnaitė

Stand
Entertainment stage
Time
11:30 - 12:30
Learn everything you have to know about Worbla

In this workshop by Sabrina aka Monono Creative Arts, you dive into the world of worbla in just one hour and learn all the information you need before starting to work with the thermoplastic material.

Monono explains:

  • Which kind of Worbla products there are
  • What you need to be able to work with worbla
  • How to start your own Worbla project
  • How to combine it with other materials

 

After the Worbla workshop, there will also be time to ask questions.

Stand
Near cosplay changing room
Time
13:30 - 14:00
Cosplay masquerade

Cosplay Masquerade is a great opportunity to step on the Cosplay stage! On November 17th Cosplay Masquerade will be waiting for participants and spectators, where cosplayers will have fun on the cosplay stage. Registration will take place during the GameOn event near the cosplay changing room.

Stand
Entertainment stage
Time
14:00 - 15:00
Nordic Game Discovery Contest

The Nordic Game Discovery Contest returns to Vilnius for the third year in a row to host a qualifying event. Three finalists will stand before a jury of industry experts for a chance to attend the Nordic Game Conference in Malmö, Sweden in May 2020 and battle finalists from other qualifying events around the world.

Stand
Entertainment stage
Time
14:00 - 15:00
Did you know you can make your cosplay armor more durable just by priming?

Learn how to properly prepare the surface of your cosplay, how to prime and paint with Germia. She will talk about what different techniques of armour painting in cosplay can be used, what types of colours are best for your project and what tools will help you to paint faster and easier with better results She will also show how to achieve a 3D effect, realistic metal appearance and rust effects, or natural-looking shading.

Stand
Near cosplay changing room
Time
15:00 - 15:30
Cosplay masquerade awards
Stand
Entertainment stage
Time
16:00 - 18:00
CRAFTY PANDA by Bored Panda (LT)

„BORED PANDA“ project „CRAFTY PANDA“ actress Aistė Dringelytė will share her experience.

Moderator: Agnė Juškėnaitė

Stand
Entertainment stage
Time
18:00 - 20:00
Lithuanian Game Awards 2019

The Lithuanian Game Developer’s Association represents professional game  companies and independent developers. To celebrate games created in Lithuania they hold their yearly Game Awards on the GameOn stage once more, as has become tradition

Stand
Entertainment stage
Time
Topic
Time
11:00 - 12:30
Red Bull M.E.O. Clash Royale Lithuania finals

4 best Lithuanian Clash Royale players Greenas, phemark, MG_19 and BetaBeast will fight for the victory and a chance to represent Lithuania in the international championship.

Casters: Džiugas „s8ris“ Martinkėnas and Bartas „Bartas“ Kšivickas

  Twitch

Time
13:00 - 14:30
Minecraft showmatch: Hunger games

10 Lithuanian celebrities will fight in the Minecraft Hunger Games Showmatch. Players in teams of 2 will try to survive and win!

Players: Darius „Dariuscxz“ Kniūkšta, Modestas Rembo Švoba, Rugilė „Griukse“ Rutkauskaitė, Vidas Bareikis, Emilis „Prefis“ Velliullajev, Antanas Jakimavičius, Pavel „Sponsorius“ Timofejev, Paulius „Paul de Miko“ Mikolaitis, Karolis „LTU Republic“ Jankauskas and Laurynas „Safas“ Zmejauskas

Casters: Liudas „Šniaukšlys“ Dicevičius and Justinas „JustasJankus“ Jankevičius

With help from Hunger Master Šalna 

  Twitch

Time
15:00 - 18:00
LTFGC GameOn Beatdown: Tekken 7

The half-year-long TEKKEN 7 League, during which Lithuanian Fighting Game Community has determined which fighters are the best, will end on November 17 in Vilnius. There are already 5 players who have secured their spot in the final TOP8. 3 more players of TOP8 players will be found out during GameOn 2019. TOP8 TEKKEN 7 players will compete the winner will receive qualifying points for the TEKKEN World Tour!

Players: Vėželis, kleps, Zinkon, Strategas, Lukcia

Casters: Martynas „Araett“ Saulius, Jonas Dovidas „Vėželis“ Beinarys and Lukas „Lukcia“ Zakutauskas

  Twitch

Time
Topic
Time
10:30 - 10:35
Intro
Time
10:35 - 11:00
Video Games in Education: From Hype to Insight

The idea of teaching with video games is an exciting concept leading to a challenging practice. Over the last ten years, video games have begun to be fully developed as an entertainment form, however, recent research showed that games also made a big impact in learning. Since 2003, after the movement related to video games, people have started to create and use them for teaching and training purposes. New methods for teaching by using video games and apps have emerged and were suggested as a new way for educators in terms to meet and fulfill the needs of the Y generation. The power of curiosity is the best treatment that leads us to new ways of learning that Today is perceived as a digital hype as well as a cultural shift.

Time
11:00 - 11:40
Games Education Panel

Games have overstepped the boundaries of just playing long ago. It now allows you to learn, to acquire new skills and knowledge. Same goes for Game Development. It is not just programming, it is an art form, an area which requires specific abilities and attention to detail. The education system is the one that should allow for these skills to be obtained but not all countries have that today to the extent that would guarantee a constant flow of talent  into this industry – Lithuania included.

How can we accelerate this? How can a collective effort provide new possibilities for the ones that love games and want to create them? Based on the experience of Juha, Mikkel and Jari-Pekka we shall discuss this!

Time
11:40 - 12:25
Creating a successful Fortnite Esports organization and a look at the lives of professional players

Team Atlantis is a successful Fortnite esports organization based in Lithuania with European talent that plays on the highest level of the competitive scene. In our panel we will speak with the team’s CEO and two of his pro players to find out more about Fortnite esports, daily lives of a professional player and the goals that Atlantis have set for their organization.

Time
12:25 - 12:50
Lunch Break
Time
12:50 - 13:35
How not to make VR games

Mosh Pit Simulator is one of the weirdest VR games out there right now and creating it has been quite a wild ride as well! Join the lecture to learn about the creation and design process behind one of the craziest games out there!

Time
13:35 - 14:20
Virtual trails of M.K.Čiurlionis Paintings

Talk about the VR experience Trail of Angels: how to adapt painting to VR experience, ways of immersion in VR, new way of storytelling in VR.

Time
14:20 - 15:05
Kamile VR – cinematic interactive virtual reality drama: How it was created and what goals we are trying to achieve with it

We gathered as a bunch of video game and film enthusiasts to explore the new genre of narrative based VR. Even though we come from different fields, we are all united by passion for storytelling. At the end, we aim to deliver a perfect mix for movie goers and fans of narrative driven games altogether.

Time
15:05 - 15:50
Getting Back to the Core Roots of Gaming

Families sometimes consider technology in a negative manner. Intellivision Entertainment is using technology to bring families and friends of all skill levels back together. Intellivision Amico is about to get back to the core roots of gaming with a home entertainment system, that invites everyone to gather and play games side by side in a room together.

Time
15:50 - 16:35
Playing with fire: the game of disruption in Advertising

The main task of advertising is to change people’s behaviour: from not buying to buying; from not liking to liking; from not accepting to accept. But these results don’t come without a dose of stress, risk and bravery. And the only way to achieve those is to forget the usual work conventions and see it as a game. A game where your whole career is at stake.

Time
16:35 - 17:20
What skills does cosplay require and how are cosplay skills are useful in ordinary life?

Moderator: Vytautė Merkytė

Time
Topic
Time
10:00 - 18:00
Area is open for meetings

The B2B area, connected to the conference stages in hall 5 is the place reserved for business meetings. Schedule your meetings through our partner MeetToMatch ahead of the event and find your reserved table for convenient matchmaking.

Time
Topic
Time
11:00 - 11:05
Intro
Time
11:05 - 11:50
Creating next-generation PBR (Physically Based Rendering) content with the latest AI techniques

Substance the texturing suite – new ways of creating, managing and processing materials, that allows mixing procedural-based, hand-made, capture-based and AI-based workflows. This workflow can be used from AAA Game Developers to Indies, from Feature Animation to Visual Effects studios.

Substance the texturing suite is compatible with Unity3D, Unreal Engine, Lumberyard, V-Ray, Arnold, Renderman – no matter what your final platform is, Substance can convert your textures into the right format and give you results as close as can be from what you see in the viewport.

Time
11:50 - 12:35
The Unreal Engine and Epic's 2019 efforts to help developers succeed

Epic Games wants to make game development a nicer and more approachable process via the Unreal Engine and everything around it that we do to help you succeed. The talk will cover a lot of different topics around our services, the ways we help and the Unreal Engine itself, to help you understand what is available to you and how to make the best out of it.

Time
12:35 - 13:20
Deep(ish) Dive into Oculus Quest Optimization

Traditional PC VR developers are likely familiar with the rendering process on discrete GPUs, but mobile SoCs are a different beast. What’s a tile-based renderer? Why do I need to avoid grab passes? How did I get here? Come learn the answers to all these questions and find out how to accomplish very similar visuals when porting your project to Oculus Quest.

Time
13:20 - 13:45
Trials and tribulations of turning a successful student project into a business

Our game Ad Infinitum was born as a student project and received massive acclaim for it’s trailer. This is the story of how it took us four years from inception to finally working on the project for real and what we can learn from that experience.

Time
13:45 - 14:10
10 Things I Wish I Knew Before Becoming a Game Artist

A talk about what it means to become an artist for games, how to get a job, and open more opportunities for yourself. And when already in the industry: beginner tips, and tricks, and mistakes to avoid.

Time
14:10 - 15:00
Lunch Break
Time
15:00 - 15:45
Communication - For the Benefit of the Project and your Artistic Freedom

A talk about the challenge between your own artistic integrity and the needs of a production. How to better get what you want and how this makes a better project overall.

Time
15:45 - 16:30
Adapting to an art style – from 60 Seconds! to 60 Parsecs!

If we want to adapt to a pre-existing art style, we need to determine and understand its rules first. This is not only useful for replicating it but also for developing it further. It can also help us in learning how to stay consistent with our own art style.

After a brief introduction to art styles in games and the relevance they have, I will share my experiences working as a 2D Artist on 60 Parsecs! and adapting to the already established style of 60 Seconds!. I will give some insight into the creation of the world and characters of 60 Parsecs!, compare characters from both games, share my work process and some tips on how to learn a different art style and develop it further.

Time
16:30 - 16:55
Culturally Inspired Games – Can They Be Successful?

There are tons of adventure games coming out every month. But what’s really interesting is that many of them are heavily and very directly inspired by the country or city the developers are from. For example, did you know that one of Firewatch creators, Sean Vanaman, actually grew up in Wyoming, where the game takes place? During the presentation, we will look deeper into the topic and discuss why this trend is actually pretty awesome.

Time
16:55 - 17:40
Adventure Game Fireside Chat: Bill Tiller

Two generations of Adventure Game creators will sit down for a fireside chat about the genre they both chose to work in. Industry veteran Bill Tiller and promising Lithuanian studio founder Šarūnas Ledas will discuss their love for Adventure games, what draws them to this form of games, and their experience in working with them.

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