Schedule

Time
Topic
Time
10:30 - 11:15
30 minute speedrun of making a game for HTML5 and mobiles in Defold

Oleg will show us how to make a game in Defold engine from scratch. Oleg will start with an empty project and end with a small cross platform game that works well on mobiles and in browsers. We’ll import art, set up animations, plugins and platform specific features. It will be fun to watch!

Time
11:15 - 11:40
Party tricks for graphics programmers

Graphics programming can be hard at times, especially when there’s tight deadlines, where quick ‘n dirty is the way to handle things. In his talk, Henning will discuss tips and techniques that helped speed up asset pipelines, structure shader libraries and optimize performance. Furthermore Henning will share how he overcame his fear of touching matrix-operations and how they helped give his last few projects their distinctive look.

Time
11:40 - 12:25
Supporting gameplay programming from the engine side - how to keep growing gameplay codebase in check?

Complication of growing codebase of a game is a common problem during game development. The talk will focus on various systems, programming paradigms and solutions that were provided in engine layer to support gameplay programming in Frostpunk.

Time
12:25 - 13:10
Keynote

The conference at GameOn is aimed at developers with a mission to inspire. Rami Ismail is a legend of indie game developers. Bearing the award of GDC Ambassador, Rami continues helping video games advance to a better place through advocacy and action. A Speaker at many high-ranking events, Rami is now a part of GameOn. There could not be greater honor than having such a guest and no better opportunity for all indie developers (and not only) to see him sharing his insights as our keynote speaker, on the industry that we all love.

Time
13:10 - 13:45
Lunch Break
Time
13:45 - 14:10
Indie Developers SHOULD Do Crazy Shit!

The music industry: Basically a bunch of stupid kids, doing something in a garage because you can’t do it alone. Few of them turn into a success. Their IP is now worth millions. They also have a label… At first the label was funding bands but now.. it just wants to get nearly finished products and chose the best ones to PR and market. The new bunch of kids develop a service where music is free, but there is some strange monetization model behind it. The industry is dead but the dream is still alive and some… still make it. Sounds familiar? Can we learn from it?

Time
14:10 - 14:55
Creating diverse 2D worlds in Unity

Have you ever wanted to make your own 2D game, but weren’t sure how to approach it? In this talk, you will find out how you can efficiently prototype and build a variety of complex 2D environments with the help of a number of tools available to you in Unity.

Time
14:55 - 15:40
Making of Book of the Dead demo

In this talk Unity engine expert Dominykas Kiauleikis will take us through the techniques that were used to create the stunning and immersive Unity Book of The Dead demo.

Time
15:40 - 16:25
Procedural design - weaponry of the one-man army!

How to make a 225 square kilometre open world alone?
Procedural and automation techniques for design of the upcoming action-adventure open world video game – “Eastern European: The GAME”.
GIS data in Unreal Engine for the open world game. By using Houdini FX and other procedural tools and techniques for making landscapes, buildings, living areas, roads, etc and use in game engines.

Time
16:25 - 17:00
Narrative Design Challenges in F2P Games

The F2P market is a tricky minefield to navigate. We’re still learning how to enrich core loops with narrative to design richer experiences. As play sessions and attention spans get shorter, designers must go beyond dialogue to tell stories. This talk explores recent narrative techniques to boost engagement for your mobile game. How do we tap into human nature to make our players care?

Time
17:00 - 17:45
Gamification: How to make Money Outside of Video Games

The games industry provides lead technology, know-how and inspiration for driverless cars, cancer treatment in surgery and crypto currencies. Augmented reality in surgery is about to change the health industry. The videogames industry has got know-how that is influencing and changing many industries. But how can you benefit from the return of gamification? How can you transfer your know-how to other industries and make money outside the video game industry?

Time
17:45 - 18:30
Fireside Chat with Tom Putzki

We are honored to welcome Tom Putzki – an industry veteran with over 20 years of experience for a fireside chat! Tom will be giving his insights from his long-standing career and will answer questions of the audience about the games industry as a whole and Wargaming in particular. This is one of the greatest opportunities that is open for everyone in the event to learn from the industry professional of this calliber!

Time
Topic
Time
11:00 - 11:45
Latest technical advancements in Virtual Reality

The invention of Virtual Reality technology allowed us to immerse ourselves into any imaginable environment and interact with objects inside it using controllers, which is an amazing scientific feat in and of itself, however, if you think that this is all there is to it, you will be excited to find out how far have we actually advanced in the field of Virtual Reality up until this point.

Time
11:45 - 12:10
Breaking the Magic Circle – Merging games with the real world

Led by technological advancements, location and AR based games offer a vast innovation potential for game creators. The game-world is not just inside a device anymore, it is everywhere anytime. How can we harness the power of “Context Based”- games and what pitfalls await us when exploring this new territory?

Time
12:10 - 13:00
Lunch Break
Time
13:00 - 13:45
Game Development Education and Entrepreneurship

So, why should you teach game development? Not everyone can make a living making games, but a surprisingly high number of skills necessary to be a good game developer are useful throughout the modern world. Through a presentation of how the HAGI model for teaching game development works, the talk shows how cross-disciplinary entrepreneurial skills are at the heart of educating great game developers. HAGI is used at Dania Games and Shanghai Tech University with more universities set to join the usage in the coming year both in Europe and the US.

Time
13:45 - 14:10
The world is small, the industry is big or: How to drop everything and make AAA video games.

Leszek came from a place in Poland where game development seemed like a distant dream. Living on the other side of the former Iron Curtain, might make one feel far away from many exciting possibilities. However if your dream to make AAA video games is big enough, no one can stop you. In this talk Leszek Szczepański will share his wisdom on how to make it into AAA scene.

Time
14:10 - 14:35
Making a Scene: How to Create a Local Game Dev Community

Meeting people who work in the same field as you to share experiences is essential if you want to succeed. The game industry is no exception, but what are the best ways to meet in real life? How do you effectively share knowledge with other game developers in your area? How do you create a local game scene where there isn’t one, and then make sure it grows in a healthy and sustainable way? How do you ensure the scene is inclusive and diverse? In this talk I will present several event formats (meetups, jams, playtesting sessions, get-togethers…) and other initiatives to inspire game developers, community organisers, and anyone who hasn’t found their crowd yet.

Time
14:35 - 15:20
The life of a video game collector

A presentation about the world’s largest big box PC game collection and how it all came to be.

Time
15:20 - 16:05
Always risk it all - a decade in game music

Composer Austin Wintory discusses his decade scoring games and the creative risks (and their payoff or not!), for such titles as flOw, Journey, The Banner Saga franchise, Leisure Suit Larry, Abzu, Assassin’s Creed Syndicate, Tooth and Tail and Absolver.

Time
16:05 - 17:05
Dynamic & Dramatic

Everyone can photograph, yes everyone!
In this panel will be discussed and shown how to create strong visual and storytelling results with your photos. How to work without flashes and create the best with natural light. Everything you need to know and how to prepare yourself for a photoshoot with cosplayers. At the end there will be a speed live edit session, so you can see how I work myself around in Adobe Photoshop.

Time
17:05 - 17:50
Time
Topic
Time
11:00 - 11:30
Opening
Time
11:30 - 16:30
BEL CS:GO finals

The grand Counter Strike: Global Offensive finale of Baltics Esports League happens on esports stage! Join in to watch breathtaking plays of highest tier players!

Time
16:30 - 18:30
Showmatch: Heroes of the Storm

What happens when professional Dota 2 and League of Legends players face each other in whole another universe? Come and find out in this spectacular Heroes of the Storm match!

Time
Topic
Time
11:00 - 13:30
Indie Games with Influencers

Your favourite internet personas playing the games of this year’s Indie Town!

Time
14:00 - 15:00
Masquerade
Time
15:30 - 18:00
Indie Games with Influencers

Your favourite internet personas playing the games of this year’s Indie Town!

Time
Topic
Time
10:30 - 10:55
Visual 3D graphics for next gen games

Andrius will talk about what it is like to work as a cg artist in real time graphics industry. What challenges do we face and what future he believes do we hold with highly visually looking real time graphics. Also where would you start if you are interested becoming a 3d artist yourself orientated for real time graphics.

Time
10:55 - 11:20
Don't Be a Square 2.0: Pixel Art and Beyond

Pixel Art – the trendy technique of low-resolution digital art.
The archaic method witnessed a revival in the most recent years and is especially popular now among the young, aspiring game developers. The history of Pixel Art spans almost 40 years and is full of colourful titles for various platforms from the earliest home consoles to the modern handheld devices.

The heritage is rich and the skills are varied, but what are the fields of its application besides the 80s and 90s nostalgia trips? How to use the technical constraints to our advantage and create high quality content going beyond the typical media pixels are associated with?

Time
11:20 - 11:55
Lean Game Design

The idea of lean methodology in business is to maximize customer value while minimizing the waste. This presentation theorizes how lean methodology could be applied to game design and game development so your game could provide more fun for the player and less headache to the development team.

Time
11:55 - 12:40
Communicating Game Design

Communicating the “design” of the game is always one of the biggest pitfalls in development. The talk will be about the challenges communicating ideas, concepts and mechanics. Andreas will show some approaches and tools from his past. Some of them worked, some of them didn’t. He will use examples from games he worked on.

Time
12:40 - 13:25
Surviving Pitching Nightmares

Pitching can be compared to nightmares sometimes. In this talk, we will explore tips for surviving the anxiety and bad dreams before pitching your ideas. Join this talk if you are afraid of pitching, or if you want to learn a thing or two about presenting with confidence.

Time
13:25 - 14.00
Lunch Break
Time
14:00 - 14:25
Friendly publisher in the Baltics

PlayStack Helsinki was opened August 2018. PlayStack has been founded by developers, what makes them know what developers need and look to help as much as possible to create the best possible game – imagine having the top 20 advisors! PlayStack is a developer friendly and helpful publisher reinventing the approach.

Time
14:25 - 14:55
4 Signs your publisher is stealing your money

Publishing is becoming easier and easier. Petter tries to answer the age-old questions about what a publisher actually does, what we need them for and if we can simply do it ourselves.

Time
14:55 - 15:40
Indie Survival Guide or do you actually need money?

Most of the indie studios want to get investors or publishers to get their game out and view it as the only option. But what if you have more than the publisher or even multiple publishers engaged with a product? Maybe you don’t even need them in the first place? There’s no perfect answer that fits everyone, but it is always worth and good to know the options out there.

Time
15:40 - 16:05
Keynote: How to build a community for your first game

Countless games are created every day by independent game developers. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility. Building a community around your game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development. This talk in based upon the experience Stray Fawn Studio gained from their games ‘Niche – a genetics survival game’ and ‘Nimbatus: The Space Drone Constructor’.

Time
16:05 - 16:50
Social Media And Influencer Marketing On A Budget

Rockfish Games CEO Michael Schade will share his best marketing stunts on YouTube, Twitter, Facebook, Twitch and Imgur, which helped to make the studio’s debut title Everspace a surprise indie hit on PC, Xbox and PS4, with over 600,000 copies sold – and still selling strongly.

Time
16:50 - 17:35
Ultimate survival guide to outsourcing your work: all good practices and deadly traps revealed

The talk focuses on successful outsourcing policies – a total survival guide for publishers and indie developers alike. It offers best guidelines on how devs should communicate with outsource partners, how to plan for it, what type of personality profile on their end is needed to work successfully, what kind of expectations are reasonable and what the usual deal-breakers or igniting points are found in such collaboration.

Time
17:35 - 18:20
Balancing order and chaos: lessons learned from scaling to 250+ developers

Bohemia Interactive Simulations started as a small team in a shed, that built a successful product, which lead to more projects. More projects required more developers. More development lead to more products, to more success and more… chaos. Crunch was standard; releases were late; burnout was high; and many projects would end over-budget, under-quality, or with unhappy users. This talk will present the principles and techniques used to successfully bring just enough order to this chaos. By focusing on people-management, team autonomy, and modern software production techniques, Bohemia was able to increase quality and control cost–while reducing employee turnover and eliminating crunch.

Time
Topic
Time
11:30 - 12:15
What games know about us and we don't

Games have cracked humans: games will soon surpass Hollywood in terms of storytelling, amusement parks in terms of engagement, architects in terms of space planning and biggest brands in terms of marketing, community building and management. But even though all of the lessons are there already, we rarely look that way. This presentation will address exactly that – explore all the different ways in which games and gaming industry can teach us to be more innovative in creative, business and professional fields.

Time
12:15 - 12:40
Learning cybersecurity by playing as a hacker

Colorful Darkness (release: 2019) is a game that makes you think and feel like a hacker. David will tell you how this game design approach allows us to teach people about cyber-risks.

Time
12:40 - 13:05
Psychological usage of games for depression treatment

You know, you knew or you will know somebody who suffers from depression. This is because depression is one of the most common mental illnesses. Fortunately we can use games to help with psychological treatment. I would like to talk about when, where and how games and psychological support can meet each other. I will present how the production of a game with psychological usage can look like based on my experience as creator of Indygo – a narrative adventure game about depression. If you are game developer who will work or already is working on a project which has a psychological background, this talk for sure will be useful for you.

Time
13:05 - 13:50
Peace is just an F2P game – Dealing with conflicts

In this talk Tsahi Liberman will review “peace-telling games”, and show examples from conflict zones around the world, and other conflict resolution games among children and various other situations.

Time
13:50 - 14:30
Lunch Break
Time
14:30 - 15:15
A Year of Playing the World

Johanna always played a lot of games and knew all the new major titles out there. Eventually she recognized a major blindspot: the titles were all developed by the same studios in the same countries and told similar stories. It is then when Johanna decided to start looking for games from all over the world. By playing games based on recommendations of people living in different parts of the world, Johanna has found vast diversity among what the industry had to offer. In this talk, Dr. Johanna Pirker will talk about her experiences playing games from different countries, genres, backgrounds, and stories on how she discovered them.

Time
15:15 - 15:40
Building esports from the bottom up with National Esports Leagues

The NEL (National Esports Leagues) is a project that ties together several national or regional esport leagues within one ecosystem, providing a clear path to the top for players and teams. Working closely with both esports organizers and game developers Challengermode aims to provide the necessary infrastructure for esports to reach its full potential. During 2018 and 2019 Challengermode is rolling out national leagues across Europe under the banner of the NEL, with the goal of making it possible for any gamer to make it the pro leagues.

Time
15:40 - 16:25
„Self-Made-Fire“. Padidintas skaitmeninis protinio mokymosi efektyvumas (LT)

Self talk is a skill (trait) for effectiveness. If you want to possess the self talk skill you need to form the ability. „Self-Made-Fire“ is a tool which helps you form the ability of self talk. This mental training in a digital form is simple to use and learn from. You can create that fire inside yourself and feel powerful to go forward with your goals – in your life, in your game, in your work or a project. Elite athletes already tried it – it‘s time to try it for yourself!

Time
16:25 - 16:50
Making It In Esports: The Importance of Content Today and My Story

Today, esports is one of the trendiest and influential entertainment fields, growing and evolving rapidly in a short period of time. How and why did this industry become one of the most attractive for endemic and non-endemic investors? Why do journalists and producers strive involve themselves in this booming field? How does a person from Lithuania end up in one of the top esports organizations in Europe and worldwide? In her talk Karina will address each of these questions along with the most important lesson she has learned: everything is achievable if you satisfy the industry’s needs with a proactive attitude.

Time
16:50 - 17:15
Playful Art - A Journey into User Generated Content Games

Doron will share his knowledge on interactive experiences with a focus on user generated content in games. Posing the questions whether games could be used as medium to contribute more to society and culture beyond a form of entertainment. Can games bring people together to raise awareness, acceptance of one another, celebrate diversity and promote collaboration both in competitive and non-competitive ways?

Is creativity something that can be thought and if yes, how can games be useful in that task?

Throughout the talk he will show examples from his own and others works. Closing with his current creative process and challenges with the development of the game ‘Mish Mash’ – An experimental game where players create together large scaled surrealistic drawings.

Time
Topic
Time
11:00 - 11:30
Opening
Time
11:30 - 13:00
Showmatch: Rocket League
Time
13:00 - 15:00
Red Bull M.E.O. by ESL
Time
15:00 - 16:00
Showmatch: Rainbow 6 Siege
Time
16:00 - 19:00
Esports stage closed
Time
19:00 - 20:00
Entrance to GameOn Live opened
Time
20:00 - 22:00
GameOn Live

We are happy to announce that they will get what they deserved and the concert will be back with a new game music program that will be performed by professional musicians and will the halls of our event with amazing tunes.

Time
Topic
Time
10:30 - 12:30
Indie Games with Influencers

Your favourite internet personas playing the games of this year’s Indie Town!

Time
12:30 - 13:30
Austin Wintory and Angela Bermúdez Performance

The legendary composer Austin Wintory is back with painter Angela Bermúdez for their signature show. During this artistic improvisation, Austin will perform music live with Angela visualizing it in her otherworldly paintings!

Time
14:00 - 17:00
Cosplay contest

Judges: Shiaya Costumes, Night Owl Shiva ir Issabel Cosplay
Host: Andrei Tuch

Time
17:00 - 18:00
Nordic Game Discovery Contest
Time
18:00 - 19:00
Cosplay contest awards

Judges: Shiaya Costumes, Night Owl Shiva ir Issabel Cosplay
Host: Andrei Tuch

Time
19:00 - 19:30
Indie Town Awards
Partners
Platinum trophies
Friends
Media partners