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For game professionals

Our GameDev stage features international industry experts, presenting topics of relevance to all aspects of creating games. Here, entry-level talks meet deep dives into analytics and strategies. From technical talks, to creating amazing art in games, from design philosophies to marketing a game, our speakers explore game development in all its facets.

What are the latest developments in game engine technology? How does a studio define a unique visual style? How will a project stick out from the masses with a clever marketing strategy? How has the games industry landscape evolved over the last years?

This stage is dedicated to answering these and similar questions.

Speakers 2019

Peter Jakobsen

PR Nordic

Jari-Pekka Kaleva

European Games Developer Federation

Cristiano Ferreira

Oculus

Max Kübler

Crunching Koalas

Nicolae Berbece

Those Awesome Guys

Krzysztof Pachulski

Epic Games/Unreal Engine

Max Schulz

THREAKS

Bill Tiller

Autumn Moon Entertainment

Agata Bednorz

Robot Gentleman

Christian Fonnesbech

Leverage

Ed Valiente

Thunderful Publishing

Olesja Marjalaakso

Baltic Game Industry

Imantas Maciukevičius

Studio Kibitz

Throughout the years we were inviting industry professionals to share their knowledge with everyone.

Keynote speaker
Clear filters

Kate Edwards

Geogrify

Kate Edwards

About speaker

Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, a Board Member of Take This, and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an award-winning advocate who serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, Facebook, and many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry in 2013 and in 2014 was named by GamesIndustry.biz as one of their six People of the Year. In 2018, she was honoured with Reboot Develop’s annual Hero Award and also presented with IndieCade’s annual Game Changer Award. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play.

WeAllPlay Culture Inspiration Keynote Society EN
Improving the Public Perception of Games and Game Creators

Following her 5 years serving as Executive Director of the International Game Developers Association, and being an active industry advocate since that time, Kate Edwards has gained a unique perspective on global attitudes towards games and game developers. Despite being a massive economic and cultural force, games still struggle to gain respect as a creative art form and as leaders in evolving entertainment. Game creators have lost control of the public narrative of their profession and it’s up to us to be our own best advocates. Kate will illustrate the path for how each of us can become better advocates for games and actively contribute to changing the perception of our industry both internally and externally.

Christian Fonnesbech

Leverage

Christian Fonnesbech

About speaker

Christian Fonnesbech is CEO of Leverage, developing effective brands and lasting IPs for games. He is a Consulting Executive at Digital Development Management – DDM. Before co-founding Leverage, Christian was Head of IP Development at Nordisk Film Games, the game investment arm of Egmont. In his earlier career, Christian was a game entrepreneur, producing and directing 35+ game projects for advertising, learning and entertainment. More than anything, he loves story & franchise development.

GameDev Business Development Monetization EN
Building IPs that last: what game developers are missing

Many game developers are unaware that building an IP is the core of their business. For most successful game studios, the IP is more than half the value of the company. How does this happen? How do you prepare for it? And how do you avoid missing out?

Christian Fonnesbech will share the creative and business-related foundations of building long-term brands and IPs.

Nicolae Berbece

THOSE AWESOME GUYS

Nicolae Berbece

About speaker

Nicolae Berbece is an indie game developer from VampireLand (Romania) and the designer of Move or Die, the friendship ruining party game. He founded his own company “Those Awesome Guys”, where he teams up with developers from all over the world in order to create experimental & highly polished games. His company is now an indie publishing one as well, helping out other developers with their marketing endeavors. “Monster Prom” being their first victim.

GameDev Business Discussion Marketing EN
Games Publishing Panel
GameDev Game Design Marketing EN
You Can’t Spell “Marketing” Without “Design”

Most developers think of marketing as an entity completely separated from development, however I believe that you can have the idea of marketing in the back of your mind as you develop your game, as well as make design decisions that will lead to a better chance of your game standing out in the never-ending wave of games released constantly. From in-game GIF recording systems to horse genitalia shrinking in cold weathers acting as a great marketing tool, this talk will go through several examples of “Designing with Marketing in Mind!”.

Ed Valiente

Thunderful

Ed Valiente

About speaker

Ed joined Thunderful in April 2018. His industry journey started at Sony QA in 1997 after flunking his political science degree. Prior to Thunderful, Ed spent 8 years at Nintendo of Europe in third party relations, helping publishers and indie developers across Europe. He also had stints at Square, Microsoft, Namco and Rovio in roles such as game evaluation, localisation, product management, business development and account management. He lives on a little island near Gothenburg.

GameDev Business Discussion Marketing EN
Games Publishing Panel

Catharina Due Bøhler

Sarepta studio

Catharina Due Bøhler

About speaker

Catharina Due Bøhler is the CEO and co-founder of Sarepta Studio, an award-winning indie company with the focus on creating emotionally-impactful and atmospheric games. Catharina has been working in the industry for 9 years, primarily within the fields of management and game design.

In addition to her leadership role at Sarepta Studio, she is Chairman of the board of Norway’s first game developer collective: Hamar Game Collective. Catharina is committed to raising the visibility of the Norwegian game industry.

WeAllPlay Culture Development Inspiration Society EN
Using games to reach across cultures with challenging topics – The experience of My Child Lebensborn

Games are a cultural force that can reach across the world and move people in new ways. The documentary game My Child Lebensborn tackles the topic of Children Born of War in Norway after WW2. Although the game sets you as a Norwegian single parent in 1951, the game has achieved success in countries such as China, Japan and Brazil.

During her talk, Catharina will be sharing her experiences and takeaways from working with this BAFTA-award winning game, and talk about how the game has been received across cultures.

Agata Bednorz

Robot Gentleman

Agata Bednorz

About speaker

Before putting on a top hat and becoming a Robot Gentleman, Agata started her career as a 2D Artist at kr3m.media in Karlsruhe, Germany, where she created many visually diverse marketing games for various clients.

With the experiences she gained by working out fitting art for a multitude of projects, she later joined Robot Gentleman to help expand the universe of 60 Seconds! and work on the sequel 60 Parsecs!.

GameDev 2D Art Project Management EN
Adapting to an art style – from 60 Seconds! to 60 Parsecs!

If we want to adapt to a pre-existing art style, we need to determine and understand its rules first. This is not only useful for replicating it but also for developing it further. It can also help us in learning how to stay consistent with our own art style.

After a brief introduction to art styles in games and the relevance they have, I will share my experiences working as a 2D Artist on 60 Parsecs! and adapting to the already established style of 60 Seconds!. I will give some insight into the creation of the world and characters of 60 Parsecs!, compare characters from both games, share my work process and some tips on how to learn a different art style and develop it further.

Max Schulz

Threaks

Max Schulz

About speaker

Max has worked as a Concept Artist in the games industry for 11 years, as a freelancer and in different studio sizes before he started working as an Art Director at the German indie studio Threaks. His focus is on creating coherent worlds and visions that focus on art as a support for the core focus of each project.

GameDev Art Project Management EN
Communication – For the Benefit of the Project and your Artistic Freedom

A talk about the challenge between your own artistic integrity and the needs of a production. How to better get what you want and how this makes a better project overall.

Cristiano Ferreira

Oculus

Cristiano Ferreira

About speaker

Cristiano is a career developer relations engineer which is not typical. Starting out of school at Intel as a dev rel engineer and fueled by imposter syndrome, he quickly ramped implementing/optimizing all major game subsystems and rendering methods to help studios of all sizes. His speciality is squeezing that sweet sweet performance out of hardware at any wattage. After nearly 7 years at Intel, he took a job with Oculus doing the same exact job in VR where frame rates are higher with _eyeCount++. He enjoys dark wave music, beer, making your game look better and run faster.

GameDev Development Graphic Design Programming Virtual Reality EN
Deep(ish) Dive into Oculus Quest Optimization

Traditional PC VR developers are likely familiar with the rendering process on discrete GPUs, but mobile SoCs are a different beast. What’s a tile-based renderer? Why do I need to avoid grab passes? How did I get here? Come learn the answers to all these questions and find out how to accomplish very similar visuals when porting your project to Oculus Quest.

Imantas Maciukevičius

Studio Kibitz

Imantas Maciukevičius

About speaker

Experienced CGI Technology Generalist and instructor with more than a decade experience, have provided and supported various scale companies with bespoke solutions and workflows. Certified by world-leading software providers such as Autodesk, Adobe, V-Ray, Unity3D, Unreal Engine, Cinema4D, Houdini FX, Redshift and others.

Throughout years had an opportunity to train and consult a wide range of clients including COWI, CGTrader, Staticus, Sony, Jacobs, King, Balfour Beatty plc, BUX, Grŵp Colegau NPTC Group of Colleges and many more. Services have been provided on a client site or live online.

GameDev Animation Development Graphic Design EN
Creating next-generation PBR (Physically Based Rendering) content with the latest AI techniques

Substance the texturing suite – new ways of creating, managing and processing materials, that allows mixing procedural-based, hand-made, capture-based and AI-based workflows. This workflow can be used from AAA Game Developers to Indies, from Feature Animation to Visual Effects studios.

Substance the texturing suite is compatible with Unity3D, Unreal Engine, Lumberyard, V-Ray, Arnold, Renderman – no matter what your final platform is, Substance can convert your textures into the right format and give you results as close as can be from what you see in the viewport.

Jari-Pekka Kaleva

European Games Developer Federation

Jari-Pekka Kaleva

About speaker

As the COO of European Games Developer Federation (EGDF), Jari-Pekka Kaleva has followed European politics from the games industry perspective for more than 10 years. He is also the senior policy analyst at Neogames, working to accelerate, coordinate and support the development of the Finnish games industry.

Learn more about the European Games Developer Federation (EGDF) at www.egdf.eu.

WeAllPlay Education EN
Games Education Panel

Games have overstepped the boundaries of just playing long ago. It now allows you to learn, to acquire new skills and knowledge. Same goes for Game Development. It is not just programming, it is an art form, an area which requires specific abilities and attention to detail. The education system is the one that should allow for these skills to be obtained but not all countries have that today to the extent that would guarantee a constant flow of talent  into this industry – Lithuania included.

How can we accelerate this? How can a collective effort provide new possibilities for the ones that love games and want to create them? Based on the experience of Juha, Mikkel and Jari-Pekka we shall discuss this!

WeAllPlay Business Creative Inspiration Society EN
Games as the Driver of Change and Innovation in Our Society

At the centre of digital entertainment industry, video games constantly engender new business models, create innovative content and germinate unique services that are driving groundbreaking technological discoveries leading the way for many other sectors. The first truly integrated digital ecosystem of the entertainment industry, the games sector, is positioned ideally to be the focal point of the rising Digital Era.

Peter Jakobsen

PR Nordic

Peter Jakobsen

About speaker

Peter Jakobsen is PR specialist & Funder, speaker and mentor at PR Nordic / The Full Service Agency. Peter has built and handled all PR activities for a large amount of game and film publishers. He has 20 years of PR experience from the gaming industry, with an impressive list of successful PR and award-winning campaigns as well as events. Previously been PR manager for game brands like 2K Games, Acclaim, Disney Interactive, Rockstar Games, Take-Two Interactive, THQ, Virgin Interplay to mention a few. He is also one of the pioneers when it comes to placing PR focus on indie gaming, mobile games and the free-to-play segment. Peter has planed, handled and executed PR activities for more than 1000 game releases.

GameDev Marketing EN
How to Think PR and How it Has Changed Over the Years!

How to think your strategy, to spot the opportunities. Find the angles for your PR campaign and how to take it into action. And lastly, how all this has changed over the years!

Bill Tiller

Autumn Moon Entertainment

Bill Tiller

About speaker

Went to California Institute of the Arts from 1988-92 and got a BFA in Character Animation. Started at Lucas Arts in 1992 as an animator on Steven Spielberg’s The Dig, Super Return of the Jedi, Indiana Jones’ Greatest Adventures. I was promoted to Art Director. I was the lead Background Artist on Curse of Monkey Island, and Art Director on Indiana Jones and the Infernal Machine and Full Throttle II: Payback, Guild Wars, EA’s The Two Towers. Was 3rd Party Art Director at Midway for 3 years. Then started Autumn Moon Entertainment Company where I made 2 games: A Vampyre Story and Ghost Pirates of Vooju Island. Was Art Director on Snuggle / Smuggle Truck, Jack Lumber and Bounty Bots. Was the Designer of Perils of Man. Started Venture Moon Industries and made Duke Grabowski: Mighty Swashbuckler. Currently working on a soon to be announced gothic horror family board game.

GameDev Discussion Inspiration Success story EN
Adventure Game Fireside Chat: Bill Tiller

Two generations of Adventure Game creators will sit down for a fireside chat about the genre they both chose to work in. Industry veteran Bill Tiller and promising Lithuanian studio founder Šarūnas Ledas will discuss their love for Adventure games, what draws them to this form of games, and their experience in working with them.

Krzysztof Pachulski

Epic Games/Unreal Engine

Krzysztof Pachulski

About speaker

Krzysztof Pachulski, a Technical Evangelist at Epic Games. A generalist mostly focused on programming, particles, shaders and optimization techniques.

GameDev Development Engines Programming EN
The Unreal Engine and Epic’s 2019 efforts to help developers succeed

Epic Games wants to make game development a nicer and more approachable process via the Unreal Engine and everything around it that we do to help you succeed. The talk will cover a lot of different topics around our services, the ways we help and the Unreal Engine itself, to help you understand what is available to you and how to make the best out of it.

Olesja Marjalaakso

Baltic Game Industry

Olesja Marjalaakso

About speaker

Olesja Marjalaakso started her gaming career in US games studio Digital Chocolate in 2007. Olesja has worked on several female-focused games in her career and founded Polka Dot Studio in March 2017 to create new gaming experiences for women.

GameDev Business Discussion EN
BGI Panel – “Game Investment 101”

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Antonio Bechtle

Clandestinos

Antonio Bechtle

About speaker

Antonio Bechtle is a creative director with experience in three different continents. Apart from being one of the most awarded creatives in the Baltics, he is also the Head of Creativity and partner at The Atomic Garden Vilnius, the only advertising school of the region.

WeAllPlay Inspiration Marketing Project Management EN
Playing with fire: the game of disruption in Advertising

The main task of advertising is to change people’s behaviour: from not buying to buying; from not liking to liking; from not accepting to accept. But these results don’t come without a dose of stress, risk and bravery. And the only way to achieve those is to forget the usual work conventions and see it as a game. A game where your whole career is at stake.

Hans Ippisch

Intellivision Entertainment Europe

Hans Ippisch

About speaker

Hans Ippisch started his career in the gaming industry 33 years ago back in 1986, being one of the first German developers working on Commodore 64 and Amiga titles like “Soldier!”, “Danger Freak”, “Rock´n Roll” and “Kangarudy”. In total his games sold more than 700,000 times. In 1991 he joined Computec Media as a freelance writer and worked his way up to become CEO of Germany´s biggest gaming media house and transforming a traditional publisher to the leading digital media company with a reach of 10 million users. In June 2019 Hans returned to his roots – becoming President of European Operations of Intellivision Entertainment and overseeing all European sales, marketing activities, including the production of exclusive Intellivision Amico games from Europe.

WeAllPlay Business Development Inspiration Society EN
Getting Back to the Core Roots of Gaming

Families sometimes consider technology in a negative manner. Intellivision Entertainment is using technology to bring families and friends of all skill levels back together. Intellivision Amico is about to get back to the core roots of gaming with a home entertainment system, that invites everyone to gather and play games side by side in a room together.

Sos Sosowski

Sos

Sos Sosowski

About speaker

Mad scientist of video games. Creator of Thelemite, McPixel and many other games you have never heard about. Lover of retro hardware, still creating games for old computers (Flappy Bird 64, P). The organiser of 0h Game Jam. Co-organiser of 7DFPS. Co-creator of Doom Piano. Formerly a school teacher. Currently on a quest to create the worst video game ever. Hopelessly addicted to game jams.

WeAllPlay Development Game Design Virtual Reality EN
How not to make VR games

Mosh Pit Simulator is one of the weirdest VR games out there right now and creating it has been quite a wild ride as well! Join the lecture to learn about the creation and design process behind one of the craziest games out there!

Danny Engels

G2 Esports

Danny Engels

About speaker

Danny Engels started his esports career as a racing game player and recorded multiple national and international titles as well as a history of representing SK Gaming for more than five years professionally. He has switched into a management role many years later and has joined G2 Esports two years ago, currently managing all professional teams under the supervision of Carlos “ocelote” Rodriguez.

WeAllPlay Esports Project Management Success story EN
G2 Esports and my personal career and success story

Get an insight into the daily life of a Head of Team Operations in one of the most successful esports clubs in the world – G2 Esports. Danny Engels has made his way from a niche in esports up to spearheading team operations amongst legendary lineups such as the League of Legends superstars from Europe, but also working closely with powerhouses like Red Bull Racing.

Thor Myrdal

thormyrdal

Thor Myrdal

About speaker

Thor Mýrdal is a composer, sound designer, voiceover actor and singer for game, film and the stage.

WeAllPlay Inspiration Project Management Psychology EN
Warm Up your Brain for the Impossible

Tips and Tricks for creatives to switch multiple hats, deal with depression and anxiety as well as keeping a sane mind in the creative industry.

Žilvinas Ledas

Tag of Joy

Žilvinas Ledas

About speaker

Žilvinas Ledas is PhD of informatics and develops video games for more than 8 years now. Currently, Žilvinas is a co-founder and CTO at Tag of Joy – an indie game development company which creates innovative games merging fun and innovation. With their products, the team has gained multiple awards at various international competitions. He also teaches Game Development at Vilnius University and is active in local game development community.

GameDev Business Discussion Marketing EN
Games Publishing Panel
WeAllPlay Business Culture Development EN
Culturally Inspired Games – Can They Be Successful?

There are tons of adventure games coming out every month. But what’s really interesting is that many of them are heavily and very directly inspired by the country or city the developers are from. For example, did you know that one of Firewatch creators, Sean Vanaman, actually grew up in Wyoming, where the game takes place? During the presentation, we will look deeper into the topic and discuss why this trend is actually pretty awesome.

Anselm Pyta

Studio Seufz

Anselm Pyta

About speaker

Anselm Pyta is the co-founder of the fresh German animation- and games studio STUDIO SEUFZ in Stuttgart. He specializes in cartoon-ish 2D animations and games with an emphasis on dark humour and atmosphere. Since school, he has made several viral web games like Lucky Tower or Murder, with now over 100 million plays. Currently, he is working on his first premium game THE LONGING, which already won the ‘Long Game Award’ at A.MAZE 2019.

WeAllPlay Development Game Design EN
THE LONGING – Time as a Game Mechanic?

In the upcoming indie game THE LONGING by German developers STUDIO SEUFZ, players are faced with the task of waiting for 400 days – in real-time! The director and sole Game Designer Anselm Pyta will show the game and elaborate on the concept of incorporating time as a game mechanic. After all, games are the only medium that can excessively make use of time to tell stories – something that hasn’t been explored enough yet.

Ari Pulkkinen

Ari Tunes

Ari Pulkkinen

About speaker

Ari Pulkkinen is an award-winning composer and a sound designer with over 17 years of experience in the games industry. His work includes many famous games such as Angry Birds, the Trine -series, Resogun, Super Stardust HD and Nex Machina.

WeAllPlay Music EN
Music Scores in the Trine -series

Ari Pulkkinen will shed light how music in the Trine -series was designed and composed and how the Trine soundtracks have evolved trough 10 years of development.

Bartosh Polonski

Gluk Media

Bartosh Polonski

About speaker

Director and writer of VR sci-fi family drama “Kamile VR”. Researches balance between gameplay and story. Since 2018 Bartosh curates VR programme at BLON Animation and Games Festival.

WeAllPlay Development Virtual Reality EN
Kamile VR – cinematic interactive virtual reality drama: How it was created and what goals we are trying to achieve with it

We gathered as a bunch of video game and film enthusiasts to explore the new genre of narrative based VR. Even though we come from different fields, we are all united by passion for storytelling. At the end, we aim to deliver a perfect mix for movie goers and fans of narrative driven games altogether.

Herwig Kopp

Normalum - Mixed Realities

Herwig Kopp

About speaker

Author of narrative interactive spaces, speaker and artist. Former Cognitive Neuroscientist researching societies of brains in environments through Art, Code, Storytelling, the Virtual, Fiction & the Real.

WeAllPlay Creative Culture Game Design Inspiration Society EN
Real Sim Life – Our World Understood as a Game

Through taking game design and interaction design as a tool for understanding our agency, rewards and challenges in every day life I take a game design perspective analysing the (general) roles we play in our contemporary societies as if it were a AAA/Indie RPG or a Nordic Larp: What world design are we exposed to? Which factions, which campaigns can we choose? What conditions, equipment, tokens and degrees of freedom are we given? What game mechanics, rules or adversaries do we face? How can we influence the narrative, goals or ending?

Šarūnas Ledas

Tag of Joy

Šarūnas Ledas

About speaker

Šarūnas Ledas has been involved in game development for more than 15 years now and is currently a co-founder and CEO of an award-winning indie game development studio Tag of Joy. The company constantly looks for new ways to innovate experiences in games and has already won multiple awards and nominations. Šarūnas is also the chairman of the board at the Lithuanian Game Developers Association, which helps local game developers meet, share their knowledge and learn.

GameDev Discussion Inspiration Success story EN
Adventure Game Fireside Chat: Bill Tiller

Two generations of Adventure Game creators will sit down for a fireside chat about the genre they both chose to work in. Industry veteran Bill Tiller and promising Lithuanian studio founder Šarūnas Ledas will discuss their love for Adventure games, what draws them to this form of games, and their experience in working with them.

WeAllPlay Business Culture Development EN
Culturally Inspired Games – Can They Be Successful?

There are tons of adventure games coming out every month. But what’s really interesting is that many of them are heavily and very directly inspired by the country or city the developers are from. For example, did you know that one of Firewatch creators, Sean Vanaman, actually grew up in Wyoming, where the game takes place? During the presentation, we will look deeper into the topic and discuss why this trend is actually pretty awesome.

Hyunseon Park

Freelance

Hyunseon Park

About speaker

Born in Korea and raised in France, Hyunseon is an aspiring international esports personality. She started as a translator for League of Legends and she has been a journalist, host and team manager in the industry over the past 3 years. Her objective is to bridge the cultural and linguistic gap between Korea and the rest of the World.

WeAllPlay Esports EN
Korean esports and its history

How esports started in Korea, its development and current state compared to Europe.

Darius Kniūkšta

Trys Kubai

Darius Kniūkšta

About speaker

Founder & CEO of Trys kubai and content creator for “Darius žaidžia” youtube channel.

WeAllPlay Education EN
Minecraft will invade schools

Implementing Minecraft: education edition into the schools in a new way. Joining the best of Gaming and Education to change the “old-school” schools. We Fundraised $50 000 for Minecraft education projects and won 1st place in a Social Business competition to develop our MEE based EdTech startup.

Nate Barker

Kolibri Games

Nate Barker

About speaker

Nate is the Director of Business Development at Kolibri Games. In previous roles, he was an early hire at Chartboost, spearheading their Indie-dev program, and ran marketing for top Disney and 20th Century Fox IP-based games. When he’s not playing Idle Factory Tycoon, his current favorite game is Polytopia.

GameDev Business Development EN
A Deep Dive into Idle Games

Kolibri Games Dives into what makes Idle Games work, and Kolibri’s process for success in developing them.

John Fuller

Avalanche Studios

John Fuller

About speaker

John has worked in the games industry for more than 20 years. Early on, he helped to build Havok from a startup to an industry-wide technology leader, working with many games and studios along the way. In later years he has helped ship and inject physics into Avalanche Studios games like the Just Cause franchise, Mad Max and Rage 2. A programmer by trade, John now leads several team working on AAA games with a unique gameplay experience in the open world sandbox space. John’s favourite game of all time is Elite.

GameDev Business Creative Development Marketing EN
Balancing your Creative Vision with a successful launch

As an independent developer with a strong creative idea, there are so many pitfalls that can cause your game to falter or fail that it often feels like a minefield. This talk will identify some of the common dangers and help to mitigate or avoid them. John will discuss some of the commercial considerations for a successful game launch and a collaborating well with a publishing partner. He will make some suggestions for how to maintain your creative vision but being able to successfully launch your game, or in some cases adapting your creative vision to maximise the commercial success of your game.

Gintarė Dzindzelėtaitė

Kaunas Technology University & Devbridge

Gintarė Dzindzelėtaitė

About speaker

Gintarė Dzindzelėtaitė is a Social Project Manager at Devbridge as well as experienced marketing specialist with a demonstrated history of working in the higher education industry. Gintarė is driving free-of-charge educational programs for IT beginners. The youngest are 7-12 years old pupils from “Sourcery for Kids” academy which is the first free educational program awarded the Order for Merits in Lithuania this year. Before joining Devbridge, Gintarė organized more than 60 events, including the first international Collegiate Programming Camp in Lithuania that was organized with a great team from KTU. The power of curiosity is the best treatment that leads Gintare to a strong desire to help others to learn and embrace themselves.

WeAllPlay Education EN
Video Games in Education: From Hype to Insight

The idea of teaching with video games is an exciting concept leading to a challenging practice. Over the last ten years, video games have begun to be fully developed as an entertainment form, however, recent research showed that games also made a big impact in learning. Since 2003, after the movement related to video games, people have started to create and use them for teaching and training purposes. New methods for teaching by using video games and apps have emerged and were suggested as a new way for educators in terms to meet and fulfill the needs of the Y generation. The power of curiosity is the best treatment that leads us to new ways of learning that Today is perceived as a digital hype as well as a cultural shift.

Vitalijus Zukas

OKTA

Vitalijus Zukas

About speaker

Vitalijus is a film and animation producer as well as a co-founder and CEO of OKTA Studio. The named studio was in charge of the special effects of a renowned Lithuanian science fiction film Vanishing Waves (dir. Kristina Buožytė). Having worked for over 20 years in media and creative industries, Vitalijus has contributed to many internationally awarded projects.

WeAllPlay Creative Culture Virtual Reality EN
Virtual trails of M.K.Čiurlionis Paintings

Talk about the VR experience Trail of Angels: how to adapt painting to VR experience, ways of immersion in VR, new way of storytelling in VR.

Kristina Buožytė

NATRIX NATRIX

Kristina Buožytė

About speaker

Kristina Buozyte – CEO of audiovisual company NATRIX NATRIX which develops feature films and immersive experiences. In 2018 Kristina directed and co-produced interactive VR experience “Trail of Angels” which was premiered in the 75th Venice film festival.

Also, Kristina is a creator of 2 award winning features – “Vanishing waves” and “Collectress”. The movies won around 30 prizes in international film festivals.

“Collectress” won The Best Movie Award in Lithuanian Silver Crane Awards (2008); The Best Director Award in Russian film festival “Kinoshock” (2008) and participated in more than 30 film festivals – Karlovy Vary, Pusan, San Paulo, Valencia, Manheim, Cottbus, Cairo among others.

“Vanishing Waves”, her 2nd feature film, won 24 prizes in different festivals – 2012 Méliès d’Or Award, the Best European Fantastic Film; 4 prizes – best movie, best director, best script, best actress (Jurga Jutaitė) in Fantastic Fest (Austin, USA), Special Mention in 47th Karlovy Vary Film Festival among others.

In 2014 Kristina co-directed and co-produced short segment “KNELL” for American horror anthology “ABC’s of Death 2”.

Currently Kristina is developing a sci-fi feature „Vesper Seeds“ and an interactive VR experience “The Line”.

WeAllPlay Creative Culture Virtual Reality EN
Virtual trails of M.K.Čiurlionis Paintings

Talk about the VR experience Trail of Angels: how to adapt painting to VR experience, ways of immersion in VR, new way of storytelling in VR.

Max Kübler

Crunching Koalas

Max Kübler

About speaker

Previously Senior Producer at Deck13 and now Head of Publishing at Crunching Koalas

GameDev Business Discussion Marketing EN
Games Publishing Panel

Jordan Tucker

Team Atlantis

Jordan Tucker

About speaker

Professional Fortnite player for Team Atlantis, been competing in Fortnite for over a year now.

WeAllPlay Esports EN
Creating a successful Fortnite Esports organization and a look at the lives of professional players

Team Atlantis is a successful Fortnite esports organization based in Lithuania with European talent that plays on the highest level of the competitive scene. In our panel we will speak with the team’s CEO and two of his pro players to find out more about Fortnite esports, daily lives of a professional player and the goals that Atlantis have set for their organization.

Mikkel Lodahl

Dania Academy

Mikkel Lodahl

About speaker

Mikkel Lodahl is the director of the Institute for Danish Game Development at Dania Academy’s games department, Dania Games. Here he is responsible for the pedagogical model HAGI, which is used to educate game programmers at the AP and BA level. He has taught using this model in Shanghai at various institutions, Shanghai Tech University among them, and consults with the European Commission’s Horizon 2020 program regarding projects focused on applied games and pedagogy. He teaches systems development, interactive narrative, business development and general game design.

WeAllPlay Education EN
Games Education Panel

Games have overstepped the boundaries of just playing long ago. It now allows you to learn, to acquire new skills and knowledge. Same goes for Game Development. It is not just programming, it is an art form, an area which requires specific abilities and attention to detail. The education system is the one that should allow for these skills to be obtained but not all countries have that today to the extent that would guarantee a constant flow of talent  into this industry – Lithuania included.

How can we accelerate this? How can a collective effort provide new possibilities for the ones that love games and want to create them? Based on the experience of Juha, Mikkel and Jari-Pekka we shall discuss this!

Juha Huhtakallio

PlayStack

Juha Huhtakallio

About speaker

Juha has worked as game programmer, lead game designer, head studio, head of incubator, lecturor, entrepreneur, mentor and game education designer and general manager.

WeAllPlay Education EN
Games Education Panel

Games have overstepped the boundaries of just playing long ago. It now allows you to learn, to acquire new skills and knowledge. Same goes for Game Development. It is not just programming, it is an art form, an area which requires specific abilities and attention to detail. The education system is the one that should allow for these skills to be obtained but not all countries have that today to the extent that would guarantee a constant flow of talent  into this industry – Lithuania included.

How can we accelerate this? How can a collective effort provide new possibilities for the ones that love games and want to create them? Based on the experience of Juha, Mikkel and Jari-Pekka we shall discuss this!

GameDev Business Discussion EN
BGI Panel – “Game Investment 101”

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Markus Bugge

Team Atlantis

Markus Bugge

About speaker

Professional Fortnite Player for Team Atlantis.

WeAllPlay Esports EN
Creating a successful Fortnite Esports organization and a look at the lives of professional players

Team Atlantis is a successful Fortnite esports organization based in Lithuania with European talent that plays on the highest level of the competitive scene. In our panel we will speak with the team’s CEO and two of his pro players to find out more about Fortnite esports, daily lives of a professional player and the goals that Atlantis have set for their organization.

Žygimantas Kriščiūnas

Team Atlantis

Žygimantas Kriščiūnas

About speaker

Team Atlantis CEO, ex semi-pro League of Legends player, caster, livestreamer (Twitch Partnered). Studying Physical Education and Healthcare.

Influencerių konferencija Esports Inspiration Success story LT
Discussion about everything from esports to a real gamer lifestyle (LT)

He is professional esports organizations Team Atlantis CEO aka streamer Ivan!

Moderator: Agnė Juškėnaitė

WeAllPlay Esports EN
Creating a successful Fortnite Esports organization and a look at the lives of professional players

Team Atlantis is a successful Fortnite esports organization based in Lithuania with European talent that plays on the highest level of the competitive scene. In our panel we will speak with the team’s CEO and two of his pro players to find out more about Fortnite esports, daily lives of a professional player and the goals that Atlantis have set for their organization.

Felix Dreyfus

Hekate

Felix Dreyfus

About speaker

Felix Dreyfus has been an indie game developer for the past 8 years. In that time he co-created three studios and worked on a multitude of projects, including a failed massively multiplayer turned based game, quite a few board game conversions and now Ad Infinitum.
While he started off as a developer he now focuses on the business side of things and helps gaming companies access public and private funds.

GameDev Business Inspiration Success story EN
Trials and tribulations of turning a successful student project into a business

Our game Ad Infinitum was born as a student project and received massive acclaim for it’s trailer. This is the story of how it took us four years from inception to finally working on the project for real and what we can learn from that experience.

Laura Vilsone

Freelancer

Laura Vilsone

About speaker

Laura Vilsone is a freelance 2D artist/animator with 4 years of job experience in game development industry, and a member of the board of Latvian Game Developers association.

GameDev Art EN
10 Things I Wish I Knew Before Becoming a Game Artist

A talk about what it means to become an artist for games, how to get a job, and open more opportunities for yourself. And when already in the industry: beginner tips, and tricks, and mistakes to avoid.

Borys Musielak

Borys Musielak

About speaker

Engineer and entrepreneur. Product guy. Sold his previous startup Filmaster to Samba TV in 2015 to build the company’s thriving European business. Co-founded Reaktor Warsaw, ReaktorX accelerator and Startup Poland foundation. Mentors at Google For Startups, Huge Thing, Founder Institute.

GameDev Business Discussion EN
BGI Panel – “Game Investment 101”

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Søren Lass

Baltic Game Industry

Søren Lass

About speaker

Søren Lass has worked in the game industry in different Business Development roles for publishers and developers in Copenhagen, Montreal and Hamburg (Ubisoft among others). He now works as a freelance agent and consultant for game developers, publishers/investors and public organizations in the games industry and has been involved in numerous international investment, publishing, licensing and distribution deals.

GameDev Business Discussion EN
BGI Panel – “Game Investment 101”

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Stefan Lindeberg

Red Dawn Ventures

Stefan Lindeberg

About speaker

Stefan is a veteran when it comes to entrepreneurship and investments, with twenty years of experiences from building, investing and exciting startups. He’s currently on the board of several game developers, for example, Fatshark, which is one of ten active investments in game developers and the ecosystem around games.

GameDev Business Discussion EN
BGI Panel – “Game Investment 101”

The Baltic Sea Region has spawned some of the most successful companies in the games industry like Unity, Super Cell, Mojang and CD Project, to name only a few. Still, it is relatively difficult for games companies to find investors outside the games industry – frequently because potential investors are scared by the special nature of the gaming sector. This panel will investigate some of the salient implications of investing in the gaming sector from an investor point of view: What does it take to successfully invest in games? How is investing in games different from investments in other sectors? What are opportunities in the market and what does one need to consider when investing in games?

The panel will address people curious about investing into the gaming sector, but also people seeking investments, to gain an insight into the investor perspective on the market.

Monono Creative Arts

Sabrina Eickhoff

Monono Creative Arts

About speaker

Sabrina aka Monono Creative Arts already created many different costumes since she started in 2015.
Within the last few years, Monono worked for many different gaming and event companies. With her Fury Cosplay, which she officially built for THQ Nordic last year, she travelled to Gamescom. PAX West in Seattle and Paris Gamesweek.

Monono is sharing her knowledge about cosplay at many conventions and is also holding regular crafting workshops for kids. She is continuously publishing different tutorials and crafting instructions on her website.

Learn everything you have to know about Worbla

In this workshop by Sabrina aka Monono Creative Arts, you dive into the world of worbla in just one hour and learn all the information you need before starting to work with the thermoplastic material.

Monono explains:

  • Which kind of Worbla products there are
  • What you need to be able to work with worbla
  • How to start your own Worbla project
  • How to combine it with other materials

 

After the Worbla workshop, there will also be time to ask questions.

WeAllPlay Art Creative Culture Discussion EN
What skills does cosplay require and how are cosplay skills are useful in ordinary life?

Moderator: Vytautė Merkytė

Cosplay contest

Contestants will be able to compete in two categories – SOLO and GROUP. The best cosplayers selected by the competent jury will be awarded prizes.

Host: Andrei Tuch

Judges: DAT Germia,  MEG Cosplay, Monono Creative Arts

Germia

Marie Potužníková

Germia

About speaker

In 2015, she discovered Cosplay through her gaming and esports passion and since then she’s brought over 20 characters to life! The creator has participated in and won several local and international Cosplay competitions and became the European Cosplay Champion twice (in 2016 and 2018).

Her work is recognized in the community and has been acknowledged by game developers like Ubisoft, Overkill Studios or THQ Nordic. She loves giving back to the Cosplay community, either by making and sharing tutorials, streaming her cosplay work live or by making Cosplay related panels at conventions all around the world. Germia is also an official cosplayer of Fury for Darksiders franchise.

Did you know you can make your cosplay armor more durable just by priming?

Learn how to properly prepare the surface of your cosplay, how to prime and paint with Germia. She will talk about what different techniques of armour painting in cosplay can be used, what types of colours are best for your project and what tools will help you to paint faster and easier with better results She will also show how to achieve a 3D effect, realistic metal appearance and rust effects, or natural-looking shading.

WeAllPlay Art Creative Culture Discussion EN
What skills does cosplay require and how are cosplay skills are useful in ordinary life?

Moderator: Vytautė Merkytė

Cosplay contest

Contestants will be able to compete in two categories – SOLO and GROUP. The best cosplayers selected by the competent jury will be awarded prizes.

Host: Andrei Tuch

Judges: DAT Germia,  MEG Cosplay, Monono Creative Arts

Meg Cosplay

Enhar Güreşçi

Meg Cosplay

About speaker

Meg Cosplay from Turkey has been participating in Cosplay scene since 2014. For the last 4 years, Cosplay is Meg’s full-time job.

During his short career in Turkey, Meg has founded the first Cosplay workshop where he creates decorations, costumes and other props for various companies across the country. Also, Meg owns a YouTube channel about Cosplay, he organizes Cosplay workshops, participates and judges in international Cosplay competitions.

Cosplay contest

Contestants will be able to compete in two categories – SOLO and GROUP. The best cosplayers selected by the competent jury will be awarded prizes.

Host: Andrei Tuch

Judges: DAT Germia,  MEG Cosplay, Monono Creative Arts

Aistė Dringelytė

Emily

Aistė Dringelytė

About speaker

CRAFTY PANDA main actress

Influencerių konferencija Inspiration Marketing Success story LT
CRAFTY PANDA by Bored Panda (LT)

„BORED PANDA“ project „CRAFTY PANDA“ actress Aistė Dringelytė will share her experience.

Moderator: Agnė Juškėnaitė

Tomas Špiliauskas

Karalius

Tomas Špiliauskas

About speaker

  Twitch
  Facebook

Influencerių konferencija Inspiration Success story LT
Mom, I wanna be a fulltime streamer (LT)

Lithuanian streamers will share some advice and stories about becoming a full-time streamer.

Moderator: Agnė Juškėnaitė

Andrius Čerepovas

JustSphex

Andrius Čerepovas

About speaker

  YouTube
  Facebook

Influencerių konferencija Inspiration Success story LT
Mom, I wanna be a fulltime streamer (LT)

Lithuanian streamers will share some advice and stories about becoming a full-time streamer.

Moderator: Agnė Juškėnaitė

Pavel Timofejev

Sponsorius

Pavel Timofejev

About speaker

  Twitch
  Facebook

Influencerių konferencija Inspiration Success story LT
Mom, I wanna be a fulltime streamer (LT)

Lithuanian streamers will share some advice and stories about becoming a full-time streamer.

Moderator: Agnė Juškėnaitė

Ingrida Dajankevičiūtė

pama1va

Ingrida Dajankevičiūtė

About speaker

 Twitch
  Facebook

Influencerių konferencija Inspiration Marketing Success story LT
Girls stream girls (LT)

Moderator: Agnė Juškėnaitė

Monika Janevičiūtė

monikachu

Monika Janevičiūtė

About speaker

  Twitch
  Facebook

Influencerių konferencija Inspiration Marketing Success story LT
Girls stream girls (LT)

Moderator: Agnė Juškėnaitė

Greta Ambrazevičiūtė

GretaSweet

Greta Ambrazevičiūtė

About speaker

  Twitch
  Facebook

Influencerių konferencija Inspiration Marketing Success story LT
Girls stream girls (LT)

Moderator: Agnė Juškėnaitė

Jakub Kołecki

Zel COSshore

Jakub Kołecki

About speaker

Zel COSshore from Poland is cosplaying since 2006. During his long career, Zel has represented Poland in international Cosplay competitions such as Eurocosplay, European Cosplay Gathering and Clara Cow Cosplay Cup.

You can admire more of Zel costumes here: https://www.instagram.com/zelcoshorse/

Vytautė Merkytė

DELFI

Vytautė Merkytė

About speaker

Vytautė Merkytė is Technology and Innovations editor at the biggest News Media in Lithuania – DELFI.

WeAllPlay Art Creative Culture Discussion EN
What skills does cosplay require and how are cosplay skills are useful in ordinary life?

Moderator: Vytautė Merkytė

Partneriai
Conference partners