In 2018, GameOn stepped up its game to become a pillar for games industry business by connecting the Baltics with an international audience.
Over 100 companies took part in our business matchmaking and feedback was overwhelmingly positive. This shows us that we are on the right track for a successful Baltic future and bringing business opportunities to our guests.
Here is some feedback we gathered during the conference.
One of the fastest internet speeds in Europe and a mindset of pushing technology and start-ups forward are what fuels this beautiful country.
Lithuania is known to be obsessed with high-quality video games and boasts strong traditions in the region. Lithuanian Global Game Jams attendance is second largest in the world (counting attendees per capita, 2017), and it’s the only country in the Baltics, that has almost a dozen of dedicated video game media outlets published in the local language.
There are more than 28 000 IT specialists in Lithuania and 500+ of these are working in the games industry.
In 2017 Lithuania had 28 game development companies. According to 2018 statistics, this number has grown rapidly over the past year and reached 37.
Lithuania has a lot of potential talent. We have 2 full game development study programs and 6 game development courses at Lithuanian universities and colleges.
The first big hit that received worldwide recognition is quite recent and has seen hours and hours of video and live stream content produced with its gameplay. The wobbly success story we are talking about is Human: Fall Flat, released in 2016.
GameOn expo is the biggest games and technology exhibition in the Baltic region and a perfect place to present your brand to our audience. Last year our event increased its attendance to 16 000 visitors over two days (compared to 12 000 we had in 2016).
We are the meeting spot for publishers, developers, press, retailers, and consumers, so whoever you want to reach, they will be at GameOn! We will help you realize your full potential for the showcase. Just contact us to talk about options and possibilities.
We pride ourselves on providing a fun experience for the whole family that is why we have our separate family area which encourages parents to share their children’s passion for games (or the other way around) and informs them about ways to spend quality time with their kids.
In this area, we introduce quality products or services dedicated to the whole family and you can become a part of it!
In 2017 the family area showcased the “Stall Catchers” game. Players contributed to Alzheimer’s disease research. Over the two days of the event, more data was collected than during the previous 6 months of research.
Our visitors come to “GameOn” expecting to take home some trophy or remembrance present. It can be a computer game, comic book, poster, action figure or something else entirely. If you are a vendor who sells gaming related products or wants to bring your own merchandise to the show, the shopping area is the place for you. And to make the deal even sweeter: GameOn 2018 is perfectly scheduled to stock up on Christmas presents!
Indie games have always been part of GameOn, but this year we have special plans for the most innovative games in the industry. We will build an Indie Town that celebrates indie games in the Baltic region. Meet the creative minds behind artistic, social, political and in general awesome games in the town that consists of only indies
- Meet fellow indies and become a part of the community. A themed area with activities and perks for indies, which will be automatically included with a booth.
- Indie Town games will receive an invitation to “MeetToMatch” meeting platform plus a ticket for our networking party. We care about creating connections for you!
- We are happy to welcome back the Nordic Game Discovery contest once more. More info soon!
- We will extensively cover our Indie Town and the games there with our Lithuanian media partners, so be prepared for the spotlight on your game!
- Choose from our very affordable booth options and check our list of partnered hotels, where we reserve rooms at a special discount.
- Delegations from Lithuania, Latvia, Estonia, and Ukraine have already confirmed their attendance. Join them and become a part of an indie revolution in the Baltics.
MeetToMatch is much more than just an online meeting manager: When your account is set, a personal matchmaker is assigned who puts time and effort into getting your meeting invitations accepted. The matchmaker will guide you through the process with the aim of getting you the most relevant meetings as possible.
A couple of months before the event, the online meeting manager is opened, which eventually contains all the participants of MeetToMatch, including a profile and explanation of what each participant is looking for.
The meeting manager is user-friendly and does not require much explanation. Just log-in, complete your profile and start using it intuitively. Use the meeting manager to find potential business partners and set-up appointments. You can instantly see who is available at what timeslot, so you only have to make an attractive introduction through the meeting manager. Within the online meeting manager, you are allowed to plan meetings up until and even during the event.
The meetings are held at a separate location at the venue, only accessible to participants of MeetToMatch. At that location either space with the meeting, tables are prepared for you to meet with potential business partners, or you can meet at predefined meeting points around the venue. Your personal agenda will always show the meeting location for each specific meeting.
AFI - App Finance Instrument
AHK Service SIA
All Parts Connected
Autumn Moon Entertainment
Baltic Game Industry
Blind Fox Studio
CloverCreek Entertainment Ltd.
Dania Academy / Dania Games / IDSU
Game Hub Denmark
Goodbye Kansas Labs
Hamburg Institute of International Economics (HWWI)
Hidden Layer Games
IndieAdvisor & Company
Krakow Technology Park
Latvian Game Developer Association
Lithuanian Game Developers Association
Lithuanian Innovation Centre
Metropolia / Farm League incubator
Metropolia University of Applied Sciences
NORMALUM - Mixed Realities
Polka Dot Studio Oy
Project Zero Deaths
Sarepta Studio As
Tag of Joy
UAB Nordcurrent Group
University of Tartu
Early registration increases your chance to find potential partners.
Present your company projects and services to show the world why you are the best! A personal matchmaker will be assigned to you.
Use the online meeting system to plan your meetings. Invite possible partners or accept received invitations to meet on-site. Block time-slots for lunch or that conference session you wanted to see.
After you reached out to interesting companies, your matchmaker might help you getting that declined meeting request accepted, or suggest additional potential partners.
Use the 30-minute meetings on-site to exchange ideas or pitch your product.
Last minute meetings can be arranged by the matchmaker on-site or you can visit conference sessions.
Be present in the MeetToMatch arena to meet unexpected new contacts. Socialize at the bar and the party.
Building on sixteen years of organising successful games industry activities, including the annual Nordic Game conference and exhibition, regional funding programs, overseas networking events and other developer support initiatives, we introduced the Nordic Game Discovery Contest (NGDC) in 2016 – an exciting, competitive challenge where selected game projects are showcased live in pitch competitions at partner events across the world.
Now in our fourth season, the unique contest format has been established – instead of just pitching a game the traditional way, contestants compete live onstage in an entertaining round-based battle for points.
A) The contestants chosen through the submission process will meet on-stage in a live contest, divided in to the following rounds:
Intro Round: Each contestant has to present themselves and their game.
Game Round: Each contestant has to answer questions from the judges about the presented game. These can be technical, about the gameplay, or even personal.
i. “What is most unique about your game”?
ii. “What are you inspired by”?
iii. “What part of yourself has been put into the game”?
Reality Round: Contestants answer questions about the realities surrounding the game. These can be about economics, but also personal about yourself and your team.
i. “What is your biggest strength as a team?” (objective),
ii. “What is your biggest strength as a team”? (slightly personal),
iii. “What are your biggest dreams for your studio?” (very personal)
Final Chance Round: Contestants show a final piece of material in a last effort to sway the judges. Any material (per-prepared) may be show on screen (images, videos, GIF, screen dumps etc.) after which the audience is asked to cheer.
B) After each round, the judges will give points to the contestant who made the best impression. After the final round, a winner is found and celebrated.
C) As part of entering the competition contestants have to submit the following material via the submission form:
Game logo – A postcard format logo. Used in presentation and on printed voting cards.
“Behind the scenes” video – A 30-second mobile phone camera “studio tour” (e.g. walk through studio and wave at people, filming interesting stuff while talking).
Game Trailer – A 30 second trailer showing in-game footage from the game in development.
“Final Chance” Material – Any material (gif, video, screenshots, art etc.) used for showcasing the game in the final round, and a last chance of swaying the judges. Maximum length 30 seconds.
The judges will look at the material submitted by the contestants, so be sure that you cover the basics there, such as: What’s the concept or purpose of the game? Which features make your game unique? What’s your game’s business model, and why?
Also make sure to deliver all the basic, “hard facts” about your game, like format, present development state, control method, USP etc.
On-stage, the judges will look at your stage performance, how you present your game, and they will ask you questions based on the material submitted.
A) The application form must be used and submitted in English.
B) No parts of the form may be removed or reformatted.
C) The application must be submitted to Nordic Game before the given deadline.
D) The applicant must own or control the intellectual property rights to the game submitted.
E) You will receive a confirmation email one week prior to the event if you’ve made the cut.
Games on any platform, developed by any company or single person can participate, but:
Only one person can go on stage and participate in the contest.
You must have a working demo of your game to show.
No illegal or plagiarized content in your game (such as trademarked content, etc.).
Your company is financially stable (no threat of liquidation or bankruptcy exists).
All submitted projects will be reviewed. The selected projects will be informed directly in the weeks following the application deadline, including further instructions regarding the event.
To apply, complete the following application form and send it to us at Nordic Game
Deadline is 1 November!
NGDC partners with regional games industry events across Europe and abroad throughout the year to discover the most promising games with the best potential for becoming global hits. These “qualifying round” winners go on to compete for “Game of the Year” in the NGDC Finals at the Nordic Game conference, next year in May in Malmö, Sweden.
With thousands of new titles released each year, the competition to get noticed is fiercer than ever. Joining the NGDC gives you a shot at getting your game discovered. Just by submitting your game to the contest, a string of experts – publishers, investors, journalists, prominent game designers, and other industry profiles – will see your work. Should your team be chosen to pitch live on-stage, you’ll be sure to attract the attention of industry professionals in the audience as well.
In both the NGDC qualifiers and finals, you’ll pitch your game to an expert jury on stage before a live audience. In an exciting, round-based format, you will compete live against three other contestants, presenting your game and answering questions from the jury. If you can beat your opponents and rack-up the biggest score, you’ll be declared the winner of the qualifying round – and go on to the NGDC Finals at NG20 next May. If you take the final “Game of the Year” award in Malmö, you’ll also win some nice prizes and extend your visibility globally.
For developers not able to join events on the NGDC tour, a number of wildcards will once again be chosen through an online submission process (details for NGDC Season IV to be announced).
NGDC Tour 2019-2020 (Season IV)
Qualifiers: At partner events across the world – full tour plan can be found at discovery-contest.nordicgame.c
16-17 Nov: GameOn – Vilnius, Lithuania
Grand Finals (NGDC Season IV): Nordic Game 2020, May in Malmö, Sweden
Are you developing, or have you already developed a game that deserves more attention than it’s received so far? Are you attending one of the events on the NGDC Tour? If so, submit your game, and prepare to go on stage for a qualifying round – and maybe all the way to the NGDC Finals!
- Get your game discovered
- As a finalist, a shot at some great prizes
- Meet potential partners and investors among the companies following the contest
- 2 full conference passes for NG20
- Unlimited access to the NG20 MeetToMatch system
- A complimentary table in the NGDC Season IV Finalists Expo at NG20 (27-29 May)